This is a real-time ray-traced cinematic, based on the original illustrations of John Bauer, and was put together for Epic Games Keynote in GDC 2019.
I helped make a hyper real environment that was capable of running in real-time on a PC with a single graphics card you can buy at the store. I sculpted and shaded the crown, created a dynamic shader for the dress, modeled and textured trees, rocks, ground fog cards, lily pads, and a few other smaller bits. Plus lots of Cowbell.
Thanks to Darko Pracic for being a great counterpart over in Stockholm.
https://www.artstation.com/darpra123
I want to throw a special thanks out to Arda Koyuncu for helping me with some of the finer points of Zbrush. https://www.artstation.com/qoyun
"Troll" from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine